House Chores is a short narrative game focused on completing daily tasks in a quiet suburban home. The player takes on the role of a young person left alone in the house with a list of small responsibilities. The structure of the game encourages routine and familiarity, using a first-person perspective to explore the living space and check off items one by one. Despite its simple format, the game uses timing and subtle events to introduce an unexpected atmosphere.
Routine As Gameplay
The main objective in House Chores is to finish all the assigned duties before a certain time. These include taking out the trash, cleaning dishes, and organizing different rooms. Each task is straightforward, requiring only a few actions, but must be completed in order. The pacing is slow and deliberate, creating a calm setting that gradually begins to shift. As the day continues, players may notice small details out of place or sounds that suggest something more is happening in the house.
List Of Tasks
While playing, the player encounters a variety of chores such as:
- Washing dishes in the kitchen sink
- Taking out trash to the curb
- Vacuuming carpeted areas
- Folding laundry in the bedroom
- Locking doors and windows at night
These tasks are presented in a checklist, guiding the player through the experience step by step.
Tension In Familiar Settings
Though the environment remains largely static, the game introduces tension through repetition and subtle change. Something feels different each time a task is completed. The lights might flicker, a door might close on its own, or background noise might shift unexpectedly. These details are never fully explained, creating a sense of discomfort in an otherwise normal setting. The game does not rely on fast action but instead builds uncertainty through small disruptions.
House Chores blends everyday actions with gradual suspense, turning routine into a setting for quiet unease. It asks the player to focus on simple goals, while slowly questioning the normalcy of their surroundings. With its short length and focused design, the game offers a contained experience where atmosphere plays the most important role. Players looking for a minimal but uneasy slice of life may find it worth exploring.