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Go To Bed

Go To Bed is a short psychological horror game that transforms an ordinary nightly routine into a quiet descent into unease. You play as someone simply preparing for sleep—turning off the lights, checking the locks, placing your phone on the nightstand. But as you go through each step, the atmosphere begins to shift. Nothing jumps out at you. Nothing chases you. But the feeling that something is wrong creeps in slowly, making every small action feel heavier than it should.

A Routine That Doesn’t Feel Safe

The structure of the game is minimal. You move through a small apartment, performing expected tasks in a fixed order. At first, everything works as intended. But soon, strange inconsistencies begin to appear. The hallway seems darker than before. A door you locked is suddenly ajar. Objects don’t stay where you placed them. These changes are subtle, but they start to build a quiet tension that never fully releases.

Main Interactions And Design

The gameplay revolves around a few core actions:

  •         Walking through the apartment and checking rooms
  •         Interacting with light switches, doors, and familiar objects
  •         Noticing unusual changes in the environment
  •         Completing tasks that feel increasingly uneasy
  •         Reaching one of several endings depending on behavior

These mechanics are simple, but their strength lies in how they make the player question what’s real and what’s imagined. You aren’t given instructions—you just do what you normally would before going to sleep, but the game uses that expectation to disturb you.

Tension Without Threats

Go To Bed doesn’t rely on monsters, violence, or chaos. It plays with atmosphere, memory, and repetition. You start to notice patterns—or breaks in them. The longer you stay in the apartment, the more you wonder if something is watching. The game never tells you whether the danger is real or imagined. That uncertainty is what stays with you, even after you’ve finished. The fear doesn’t come from what you see, but from what might be just around the corner.

Go To Bed is a quiet, focused horror experience that proves how powerful atmosphere and subtlety can be. With no complex systems or fast-paced mechanics, it builds unease through everyday actions and faint distortions of routine. It turns the act of preparing for sleep into a ritual you may never feel comfortable completing again.