Bloodmoney is a game built around a single objective: earning a fixed amount of money by any means available. At the start, the player has access only to slow and simple ways of making progress, which require patience and repeated effort. The game’s environment is limited to one room, where you and Harvey, the only other character, remain throughout the entire playthrough. Because the setting does not change, the focus stays entirely on your actions and their impact on Harvey. As you earn more, new and faster methods become available, but they come at a clear cost to Harvey’s well-being. This design ensures that every choice you make is visible and immediate, forcing you to consider efficiency and the consequences of your methods.
Progression And Mechanics
In Bloodmoney, progression is tied directly to your earnings. Each milestone unlocks new tools or methods to generate income. The game begins with harmless actions that are slow but safe, gradually presenting you with opportunities for much faster gains. However, these quicker methods always harm Harvey in some way, and the effects are impossible to overlook. There are no distractions from side quests or new locations; the tension comes entirely from deciding how far you are willing to go to reach your target. The minimalism in its mechanics ensures that the moral trade-offs remain central to the experience rather than being buried under additional systems or features.
Key Elements
The structure of Bloodmoney is straightforward yet layered in how it presents choices:
- A static single-room environment with Harvey always present
- A fixed financial target as the only win condition
- Harmless methods that take longer to achieve results
- Faster, harmful actions that visibly affect Harvey
- Different endings based on your approach to reaching the goal
This simplicity keeps the focus on the ethical decisions you face and the visible results of those decisions on Harvey over time.
Endings Based On Decisions
The game offers multiple endings determined by the path you take toward your goal. If you choose only harmless methods, Harvey remains unharmed, but reaching the target will take much longer. A balanced approach, mixing both safe and harmful actions, results in endings that reflect the compromises you made along the way. If you rely heavily on harmful actions, you can reach your goal quickly, but Harvey’s state by the end will reflect the full cost of your decisions. These variations encourage replay, as players can experiment with different strategies to see how their choices change the conclusion.