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Sharks and Minnows

Sharks And Minnows takes place in an abandoned aquatic center where players are forced to swim for survival. The goal is to complete ten laps through the haunted waters of the pool, but doing so is not simply a matter of endurance. With every stroke, stamina drains, and the deeper players go, the more they are hunted by unseen forces. The environment shifts around them, making each attempt more difficult than the last.

Searching For Resources

To survive, players must leave the safety of the pool and explore the rest of the swim center. Rooms beyond the pool hold valuable items that restore stamina and reveal clues about the facility’s past. Some doors are locked, while others creak open into complete darkness. Exploring is risky, as each corner may bring either help or danger. Strategic movement and good timing are necessary to avoid being caught by the threats that stalk the building.

Core Gameplay Elements That Shape The Experience

  •         Swimming drains stamina and cannot be paused mid-lap
  •         Hidden supplies must be found to recover energy
  •         Exploring comes with risks and rewards
  •         Various environmental hazards slow or trap players
  •         Each lap changes the pool’s layout and behavior

Together, these systems create a balance between tension and urgency.

Atmosphere And Psychological Threats

The game uses silence, echoing footsteps, and distant noises to build fear. The swim center feels alive, reacting to your progress and decisions. Lights flicker, hallways stretch, and the pool itself becomes distorted over time. Encounters are not always direct, but pressure increases with every lap completed. Sometimes the biggest danger isn’t what’s chasing you—it’s whether you have the strength to finish.

Endurance, Strategy, And Escape

Completing all ten laps is not just a test of reaction, but of long-term planning. Players who rush may burn through their stamina, while those who delay too long risk being overwhelmed. The game pushes players to weigh every movement, every risk, and every item.